(Actually, in truth, the random number generation we'll use depends on deterministic 'pseudo-random' functions in the background, cued from some factor like the current system time, but for our intents and purposes, they give the statistically legitimatised variation we seek). Array.rand(8, 1, 100); *rand2(size, val) Fill a SequenceableCollection with random values in the range -val to +val. FreqScope. All gists Back to GitHub Sign in Sign up Sign in Sign up {{ message }} Instantly share code, notes, and snippets. See this document for more information. If you want to be able to use all of the resources in this repo, you should install them. Supercollider 3 Extensions. If you have requests for follow-up articles, please leave your suggestions in the comments. Event is an associative array and those ~variables can also be used as keys to the array (something which will hopefully become clear in a moment. A frequency analyzer. I want to make sure targets can't spawn behind objects or inside objects. SuperCollider 3.3 was released on April 30th 2009. But some patterns you'll come back to again and again. Please accept this time-limited open invite to RC's Slack.. --Michael Mol 20:59, 30 May 2020 (UTC) Category:SuperCollider. Wavefront synthesis speaker array 3, Eindhoven, 2006-11-13.jpg 800 × 599; 100 KB. This page is a stub. If your function returns an array of UGens, the .play method will assign each to available channels: { [SinOsc.ar(440, 0, 0.2), SinOsc.ar(442, 0, 0.2)] }.play; Multi-channel expansion If you pass an Array argument to a UGen, you get an Array of that UGen: From Rosetta Code. Contents. See Literals for information. Extensions have to be inserted into SuperCollider manually. This results in a phase taking place roughly every twenty seconds. Fork Code: [SIMPLE] Random Pad Generator. Literal Arrays can be created at compile time, and are very efficient. 97 SuperCollider; 98 Swift; 99 Tcl; 100 TUSCRIPT; 101 TXR; 102 Ursa; 103 VBA; 104 VBScript; 105 Visual Basic .NET; 106 Wren; 107 XPL0; 108 Zig; 109 zkl; ACL2 : set-state-ok t (defun pick-random-element (xs state) (mv-let (idx state) (random $ (len xs) state) (mv (nth idx xs) state))) Ada . These are just quick "reminders" of how to do common things. Since SuperCollider 3.4, we've found and fixed quite a few bugs - including an important "garbage collection" problem which could cause the language to crash in some rare instances, and a cleanup of the regular-expression methods. The exception is feedback loops, which can be implemented with InFeedback. Embed Embed this gist in your website. SuperCollider Code. SuperCollider Quick Reference. name. NOTE: For Arrays, the add method may or may not return the same Array object. The first value, 261.26, is the frequency or pitch, measured in hertz (i.e., phases per second).The higher the number, the higher the pitch (261.26, by the way, is middle C). Full disclosure: I a not a computer scientist and I'm not an expert at SuperCollider. Tier 5 Tanks are the highest tank tiers. In my fps level (Unity), targets spawn at a random position. If you provide an array (i.e. Extensions. Patterns are one of the most powerful elements of the SuperCollider language, but in some ways they can be difficult to approach using only the class-oriented help files. It's also possible to get access to the events in a Pbind, by using a Pfunc. FormantTable. This page collects short and simple code examples of useful stuff. The following program generates three 20-letter words. For handling multidimensional arrays, there are specific methods which are covered in the helpfile J concepts in SC. Skip to content. Last active Dec 17, 2015. A collection of classes and methods for Supercollider 3 (download all) Classes. Embed. There's another handy class called Mix, which will mix an array of channels down to a single channel or an array of arrays of channels down to a single array of channels. Signal routing in SuperCollider has a couple of complicating factors: Order of execution: generally, if one synth node is processing the output of another, the processing node (the effect) has to come later in the execution chain than the source. I'd like to add a very simple "humanisation" to some note patterns, by randomly jittering the time that the notes play. GitHub Gist: instantly share code, notes, and snippets. Jump to:navigation, search. I've been building some tutorials for SuperCollider and just wanted to share this one I made on creating a Chaos Machine in SuperCollider. ; 100 KB from 32 with step 2 requests for follow-up articles, please leave suggestions! Just wanted to share this one I made on creating a Chaos in... 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